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  1. #1
    Join Date
    Mar 2008

    OOTP X Ratings Explained

    This is something i wrote up in my other league as an answer to someone asking me to explain the rating system to them.

    They really are pretty self explanitory. 1-100. A player has a rating in a multitude of different things, the main ones being the Contact-Gap-Power-Eye-Avoid K combo for hitters and the Stuff-Movement-Control combo for Pitchers.

    Quote Originally Posted by Hitters
    Main Categories:
    Contact = the ability of the player to get the bat on the ball.
    Gap = the ability of the player to hit the ball to the open spots in the OF, thus resulting in Doubles (and triples for fast guys).
    Power = The ability of the player to hit the ball over the wall.
    Eye = The ability for the player to draw walks.
    Avoid K = The ability of the player to avoid getting struckout

    Other categories for the hitters:
    Position Ratings = This is the middle box where it gives one single rating for each position the player knows how to play. It is effected by the box to the left of it, which has the players Range, Error, Arm and Turn DP.

    Fielding Ratings
    Range = How much ground the player can cover
    Error = How "Sure-Handed" the player is
    Arm = How strong/accurate the player's throws are.
    Turn DP = How effective the player is at turning a double play.
    Ability - How well the Catcher fields his position

    Position Ratings are a product of that positions Range/Arm/Error/Turn DP (or Ability and Arm for Catchers) and the experience (rating 1-200, which is only visible in the editors screen). Experience is gained by the player playing that position.
    (Note: Catchers aren't rated individually for Range, Error and Turn DP. These are more or less rolled into one and labeled Ability. A Catcher's Position Rating is determined by their Catcher Arm and Catcher Ability, where as the Position Ratings for all other positions are determined by the players appropriate Range, Error, Arm. Also, Turn DP is only for Infielders.)

    Run/Bunt Ratings
    Another Simple one.

    Speed = How fast a player runs.
    Stealing Ability = The ability of a baserunner to determine when the right time to run is (to get a better jump and be more successful at stealing)
    Baserunning Instinct = The Ability of a baserunner to know what to do on the base paths during all situations.
    Sacrifice Bunt = The ability of the player to sucessfully sacrifice bunt.
    Bunt for Hit = The Ability of the player to sucessfully reach 1B safely by bunting instead of swinging.

    Personality Ratings
    Leader Ability = The ability to inspire others around the player.
    Loyalty = How loyal the player is to the team that they are on (directly effects how much the player with sign for or ask for during contract negotiations).
    Desire for Winning = The desire for a player to be on a winning team.
    Greed = The desire of the player for money.
    Intelligence = The ability of the player to play the game with intelligence (Honestly i haven't see that this makes much of a difference, but it's been said that a high Intel prospect develops faster)
    Work Ethic = The "Drive" that a player has. This is his competitive edge, so to speak. Prospects with a high Work Ethic tend to develop at a more sucessful and speedy rate then those with lower work ethics.

    Quote Originally Posted by Pitchers
    Pitching Ratings
    Stuff = The ability to strikeout the hitter.
    Movement = The ability to generate movement on pitches. Low Movement = Giving up lots of HRs.
    Control = The ability to "paint the corner". Low Control = Walking lots of batters.

    Pitch Ratings
    Each individual pitch that a pitcher knows is rated by it's effectiveness. In order to start, a pitcher should know atleast 3 pitches. The "Current" rating is what directly effects how a player performs NOW, while the Potential is where the player COULD get to if he develops.

    Other Pitching Ratings
    Velocity = Obviously, how hard the pitcher's fastball is.
    Stamina = The ability for the player to last longer in games.
    Suggested Role = Where the computer suggests the player should be playing.
    Hold Runners = The ability of the pitcher to not allow the baserunners to steal.
    Defense = How well the Pitcher defends his position.

    Run/Bunt Ratings and Personality are the same as hitters.

    A Few other points:

    Morale: The happiness of the player. Happy Players perform better. Happiness is determined by the players perception of:
    Team Performance, Player Performance, Team Roster Moves and Expected Role on Team (as compared to actual role).

    Local Popularity: How well the player is liked by the home town fans. When you let a player with a high Local Pop go, the fans are not happy.

    National Popularity: How well the player is liked by fans in general. Fans like it when Nationally Popular players join their team.

    Both Pop Ratings, along with team performance (both historically and current) combine for your Fan Interest. The higher Fan Interest you have, the more fans come to your games, and the more money you make on Gate Sales and Merchandising Sales.

    Injury Ratings
    For some reason OOTP decided to hide these and make them "internal figures" instead of showing them for the world to see.... So i can look them up for you. Just PM me or something and when i get the chance i'll look em up.

    These come in four categories.

    Rated 1-200 (1 being great 200 being horrible).

    Overall Proneness = The tendency of a player to get hurt from everything and anything
    Back Proneness = The tendency of a player to get back injuries.
    Legs Proneness = The tendency of a player to get leg injuries.
    Arm Proneness = The tendency of a player to get arm injuries.

    A Player has 4 different ratings in each of the "Main Categories".

    Potential = what the player's ratings should reach given proper development.... (commonly known as the player's ceiling, even tho a player can develop past this number, just like in real life when a player who was thought to have a certain ceiling blossoms beyond that).
    Vs LH = If the player is facing a Left Handed Hitter or Pitcher (depending on if they are a hitter or pitcher themselves), these are the ratings the game will use.
    Vs RH = If the player is facing a Right Handed Hitter or Pitcher (depending on if they are a hitter or pitcher themselves), these are the ratings the game will use.
    Overall = Used for a quick reference to determine the overall ratings of a player. Seeing how the game uses either the vs RH or vs LH ratings depending on who the player is facing, the Overall may notbe a good indicator of how a player will perform if they have terrible splits

    (Splits - the difference between their vs LH and vs RH ratings.

    a hitter with a vs LH of 80-80-80-80-80
    and with a vs RH of 40-40-40-40-40
    has horrible splits vs RH and should prolly only be used as a platoon with a guy who has splits of something similar, but opposite.
    Last edited by TheKid; 10-04-2011 at 12:59 PM.

  2. #2
    Join Date
    Mar 2008
    I know most of us here are well versed in the workings of OOTP, however if we are bringing in new GMs with the new league, i figured this might be useful.

    If you see something wrong with this, let me know and we'll try to find the truth.

    Any additional info, let me know as well.

  3. #3
    Join Date
    Feb 2004
    since it's designed to be for newbie GM's. you might want to give a guestimation of league averages. What will get you an average person.

  4. #4
    Join Date
    Dec 2008
    Well to be honest, since its a new league itll be pretty hard to figure that out right?

    Chicago Bears #23
    Kyle "Cheetah" Fuller

  5. #5
    Join Date
    Mar 2008
    well the 2009 season that is listed there is using the ratings that the players currently have. So i figured people could use that to base it on seeing that's using the actual ratings.

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