Q: What is the NBA Sim League?
A: The NBA Sim League is a lot like a Dynasty/Franchise mode in a video game. Basically you take control of an NBA team, just like in real life. You control the draft, trades, free agency, etc., and make trades with your fellow GM's, trying to win championships. You basically become the GM of your team and try to win championships. The Sim League also can go on an unlimited amount of seasons, so you are building for the future as well, just like in real life.
Q: What are cutbacks?
A: Cutbacks are when you trade someone to another team, and then that other team cuts that player right back to his original team for the minimum contract. This is done for cap purposes, to make a trade work. However, the team that cuts the player gets stuck with his contract, even if that contract is more than 1 year, and the team that traded the player loses his Bird Rights even though the player never really left the team.
Q: What are Bird Years?
A: Bird Years are basically how long a player has been with a team. A player continues to gain Bird Years unless he hits free agency and signs with another team, or is cut. When a player has 3 Bird Years, the team that controls his Bird Years can give him 1 more year on a contract than any other team, and go over the cap to sign him. This is how teams in real life resign superstars for max contracts even when they're over the cap.
Q: Do we allow teams to cut players and resign them so they can trade them at an easier cap number?
A: No, we do not, this is complete manipulation of the cap and we do not allow it.
When is the trade deadline?
A: Day 100.
CASH SYSTEM
System is similar to the LP system except there will be "real" money.
Your "budget" will always be 200% (2x) the amount of the cap.
Here are the cap figures, luxury tax threshold and budget for each season.
Year Soft - Luxury - Budget
2000 - 2001 Cap - 35.5m - 53.25m - 71.0m
2001 - 2002 Cap - 42.5m - 63.75m - 85.0m
2002 - 2003 Cap - 40.3m - 60.45m - 80.6m
2003 - 2004 Cap - 43.8m - 65.70m - 87.6m
2004 - 2005 Cap - 43.9m - 65.85m - 87.8m
2005 - 2006 Cap - 49.5m - 74.25m - 99.0m
2006 - 2007 Cap - 53.1m - 79.65m - 106.2m
2007 - 2008 Cap - 55.6m - 83.40m - 111.2m
2008 - 2009 Cap - 58.7m - 88.05m - 117.4m
2009 - 2010 Cap - 57.7m - 86.55m - 115.4m
2010 - 2011 Cap - 58.0m - 87.00m - 116.0m
Salaries are counted at the end of the season.
Here is how it works.
Team A has 40m in salary in 01-02m, at the beginning of the year they would gain 45m in cash to spend on things. This cash can be traded, used on camps and other player modifications and even stocked to use for later or to pay into the luxury
The luxury tax is a dollar for dollar taxm so in year 2 if you have 70 in salary,
thats 6.25m over and they have to pay 12.5m of their cash., but they still get that extra 15m for staying under budget.
So, what happens if you go over budget?
Nothing. You just aren't getting paid any cash. You losing the ability to camp seems like enough of a deterrant from teams screwing with their cap.
Camping
- Players are only allowed to have 3 camps in their career.
- You can only give a player the same camp twice in his career.
- Players can only be camped once every two seasons.
- Players age 30 and older cannot be camped.
- Teams can only use 5 camps in a season.
- You can only camp players during the offseason.
- Each Athletic camp can only be used once on a player.
- You can't use an athletic camp or normal camp on a player in Europe.
Every Camp will cost $20m
Athletic Camps $10m
EuroTrip $40m
Camps - One Use per camp per player
Inside Camp - 4 Inside, 4 Jumping
Shooting Camp - 4 Jump-shot, 4 3pt
Peri Camp 1 - 2 Steals, 3 Peri D, 3 Drive D
Peri Camp 2 - 2 Steals, 3 Post D, 3 Peri D
Peri Camp 3 - 2 Steals, 3 Post D, 3 Drive D
Peri Camp 4 - 2 Post, 2 Peri D, 2 Drive D
Post Camp - 2 Blocking, 3 Post D, 3 Drive D
Rebounding Camp - 4 O Reb, 4 Reb
Athletic Camps - One Use per camp per player
Strength - 4 Strength, 10 pounds
Speed - 6 Quickness
Jumping - 6 Jumping
Height - 1 Inch
EuroTrip - Send a player to europe to get some extra time. Only available for rookies
+2 to all non athletic ratings, no pot boost
Player is unavailable for the whole season, including pre-season and playoffs
Trainers - Cut injuries in half - $4m
Loyalty increase/decrease by 10 points - $2m
Play For Winner increase/decrease by 10 points - $2m
Greed increase/decrease by 10 points - $2m
Full Scouts- There will be no full scouts. First as pointed out by several GM's, full scouts basically take away the fun and mystery of camping your players, and keeps things relatively realistic. Plus I won't lie, they are a ***** for the commissioners to do. (agreed)
Teams are given 5 free potentials and individual scouts each season. Your team only.
Additional pots/scouts - $1m
*Note: The free potentials are non transferable year-to-year.
Therefore, make sure you take advantage of them each year.
Qualifying Offers: Free, this is because you're paying for it in salary.
Players salary will be +20% of the players year 4 Salary
The Draft
-At 9 PM EST, the day after the playoffs the clock for the draft will begin. ----Teams are allowed 4 hours on the clock before they are skipped (after 2 prior picks, they will then be AP'ed)
- When a GM logs on, they have 30 minutes to pick.
- Come draft time, no invisible mode people or I will assume you are online.
- If you are trying to make a trade while on the clock, you will be granted a 30 minutes extension to get a deal done.
-THERE WILL BE NO POTENTIALS GIVEN OUT DURING THE DRAFT
- Scouted pot= real pot.
- You can get the pot of your draftee after the draft using one of your 5 free pot's we eluded to earlier.
- No skips between 12 AM and 9 AM.
Waivebacks.
We will still have waivebacks, but any player being waived back can only be waived for free. Anyone trying to waive their superstar player because he has a large contract be forewarned.
You may only waiveback a player once in a season.
Jobs
Trade Committee (5) - All trades will pass automatically unless there is a dispute from the GM's in the league and then it goes to the committee to pass. Any GM can post in the trade thread.
Job Checker-1: This person will remain anonymous for the season so as not to be influenced. The checker will report to the commishes on how everyone has done at their job and together they will decide how much each person will make.'
TC- 5 members: Performance based. Vote on every trade and you get the maximum amount. Miss a couple and you will get less.
Casino Bosses-2: Responsible for coming up with creative ideas for the casino and implementing them. Ideas can vary from sim based, to NFL pick em’s to anything really. The casino I hope will keep people involved and active
Bankers-2: 1 per conference. Keep track of the cash.
Camp/Spends Checker-4: 1 per division. Keep track of the camps given to each player. Make sure teams don’t use more than their 5 free potentials/individual scouts.
Waivers-1: Update them daily please.
TANKING
If your player is the best as his position on your team or one of the top 5 players on your team, he must be at least #1 at position on your depth chart.
People who aren't article makers can still make articles. The commishes will judge the article on not necessarily length alone, but mostly quality of the work. For example a complete PR will be given more Cash than an article on 1 team only. We will grade the article and award cash for each article.
REWARDS ARE BACK!
SEASON ACCOMPLISHMENTS:
Player of the Week - $150k
Player of the Month - $400k
Rookie of the Month - $300k
All-League First Team - $700k
All-League Second Team - $500k
All-League Third Team - $300k
All-Defensive First Team - $500k
All-Defensive Second Team - $300k
All-Rookie First Team - $400k
All-Rookie Second Team - $200k
Defensive Player of The Year - $600k
6th Man of The Year - $350k
Rookie of The Year - $600k
Most Valuable Player - $1.5m
LEAGUE LEADERS:
League Leader in any category - $500k
Ranked 2-5 in any category - $100k
TEAM STAT LEADERS:
League Leader in any category - $500k
Ranked 2-5 in any category - $100k
Team Accomplishments: Exclusive, not cumulative.
Make Playoffs - $5m
Win your Division - $10m
Win your Conference - $15m
Playoffs: Exclusive, not cumulative.
$5m for Winning 1st Round
$10m for Winning Semi-Finals
$15m for Winning Conference Finals
$20m for Winning League Championship
GM of the Year - $2.5m
Example: Conference winner only gets conference aware, not playoffs + division.
If you win the championship, you only get $20m, not $20m+
Sim Length:
Start - 2000-2001 Season
Ends - 2012-2013 Season (Current Real Life Season)
Last edited by dhopisthename; 01-23-2013 at 09:22 PM.
You can cut a 1st rounder in their 3rd or 4th year for half of that seasons salary.
So if you have a guy making 3 mil in their 3rd year and 4 mil in their 4th, you only have to pay 1.5 mil to cut him and you'll have both years off your books.