Sim League FAQ
Q: What is the NBA Sim League?
A: The NBA Sim League is a lot like a Dynasty/Franchise mode in a video game. Basically you take control of an NBA team, just like in real life. You control the draft, trades, free agency, etc., and make trades with your fellow GM's, trying to win championships. You basically become the GM of your team and try to win championships. The Sim League also can go on an unlimited amount of seasons, so you are building for the future as well, just like in real life.
Q: What are cutbacks?
A: Cutbacks are when you trade someone to another team, and then that other team cuts that player right back to his original team for the minimum contract. This is done for cap purposes, to make a trade work. However, the team that cuts the player gets stuck with his contract, even if that contract is more than 1 year, and the team that traded the player loses his Bird Rights even though the player never really left the team.
Q: What are Bird Years?
A: Bird Years are basically how long a player has been with a team. A player continues to gain Bird Years unless he hits free agency and signs with another team, or is cut. When a player has 3 Bird Years, the team that controls his Bird Years can give him 1 more year on a contract than any other team, and go over the cap to sign him. This is how teams in real life resign superstars for max contracts even when they're over the cap.
Q: Do we allow teams to cut players and resign them so they can trade them at an easier cap number?
A: No, we do not, this is complete manipulation of the cap and we do not allow it.
When is the trade deadline?
A: Day 100.
System is basically the last system we used.
Your "budget" will always be 175% the amount of the cap.
Here are the cap figures, luxury tax threshold and budget for each season.
Year Soft - Luxury - Budget
2013 - 2014 Cap - 60.0m - 72.5m - 105m
2014 - 2015 Cap - 62.5m - 75.0m - 109m
2015 - 2016 Cap - 65.0m - 77.5m - 113m
2016 - 2017 Cap - 67.5m - 80.0m - 117m
2017 - 2018 Cap - 70.0m - 82.5m - 121m
and so on.
Salaries are counted at the end of the season.
Here is how it works.
if you have a 60 mill dollar roster in 2013-2014 you will get 45 mill dollars to spend on camps, trades, and the such.
However the luxury tax from now on will be very different. For the first year you are over the luxury tax you must pay dollar for dollar. However go over the luxury tax for 2 years and you must pay double. Be over for 3 years and you must pay triple. be over 4 years and you must quadruple. be over any more years and it is only quadruple. Also note that being 1 dollar over and it stacks and being 1 dollar under and erases. so be sure to manage your money wisely.
So, what happens if you go over budget and/or go over the luxury tax?
nothing. If you have the cash for it. However if you do not have the cash you will lose your best player to the highest bidder. I don't really have a system for this because I really hope it isn't necessary.
There will also be a minimum salary of 45 mill. if you don't have that much salary no penalty however you cannot collect more the budget-45million
- Players are only allowed to have 3 camps in their career.
- You can only give a player the same camp twice in his career.
- Players can only be camped once every two seasons.
- Players age 30 and older cannot be camped.
- Teams can only use 5 camps in a season.
- You can only camp players during the offseason.
- Each Athletic camp can only be used once on a player.
- You can't use an athletic camp or normal camp on a player in Europe.
Every Camp will cost $10m
Athletic Camps $5m
Camps - One Use per camp per player
Inside Camp - 4 Inside, 4 Jumping
Shooting Camp - 4 Jump-shot, 4 3pt
Peri Camp 1 - 2 Steals, 3 Peri D, 3 Drive D
Peri Camp 2 - 2 Steals, 3 Post D, 3 Peri D
Peri Camp 3 - 2 Steals, 3 Post D, 3 Drive D
Peri Camp 4 - 2 Post, 2 Peri D, 2 Drive D
Post Camp - 2 Blocking, 3 Post D, 3 Drive D
Rebounding Camp - 4 O Reb, 4 Reb
Athletic Camps - One Use per camp per player
Strength - 4 Strength, 10 pounds
Speed - 6 Quickness
Jumping - 6 Jumping
Height - 1 Inch
EuroTrip - Send a player to europe to get some extra time. Only available for rookies
+2 to all non athletic ratings, no pot boost
Trainers - Cut injuries in half - $4m
Full Scouts- There will be no full scouts. First as pointed out by several GM's, full scouts basically take away the fun and mystery of camping your players, and keeps things relatively realistic. Plus I won't lie, they are a ***** for the commissioners to do. (agreed)
Teams are given 5 free potentials and individual scouts each season. Your team only.
Additional pots/scouts - $1m
*Note: The free potentials are non transferable year-to-year.
Therefore, make sure you take advantage of them each year.
Qualifying Offers: Free, this is because you're paying for it in salary.
Players salary will be +20% of the players year 4 Salary
- The draft time will be noted in the announcements and will usually start right after the playoffs unless otherwise told
- When a GM logs on, they have 30 minutes to pick.
- Come draft time, no invisible mode people or I will assume you are online.
- If you are trying to make a trade while on the clock, you will be granted a 30 minutes extension to get a deal done.
- THERE WILL BE NO POTENTIALS GIVEN OUT DURING THE DRAFT
- Scouted pot= real pot.
- No skips between 12 AM and 9 AM. EST Time zone
- if you are withing 3 picks you will have 30 minutes to pick
We will still have waivebacks, but any player being waived back can only be waived for free. Anyone trying to waive their superstar player because he has a large contract be forewarned.
You may only waiveback a player once in a season.
Trade Committee (5) - All trades will pass automatically unless there is a dispute from the GM's in the league and then it goes to the committee to pass. Any GM can post in the trade thread.
Job Checker-1: This person will remain anonymous for the season so as not to be influenced. The checker will report to the commishes on how everyone has done at their job and together they will decide how much each person will make.'
TC- 5 members: Performance based. Vote on every trade and you get the maximum amount. Miss a couple and you will get less.
Bankers-2: 1 per conference. Keep track of the cash.
Camp/Spends Checker-: Keep track of the camps given to each player. Make sure teams don’t use more than their 5 free potentials/individual scouts.
Waivers-1: Update them daily please.
If your player is the best as his position on your team or one of the top 5 players on your team, he must be at least #1 at position on your depth chart.
People who aren't article makers can still make articles. The commishes will judge the article on not necessarily length alone, but mostly quality of the work. For example a complete PR will be given more Cash than an article on 1 team only. We will grade the article and award cash for each article.
REWARDS ARE BACK!
Player of the Week - $150k
Player of the Month - $400k
Rookie of the Month - $300k
All-Star Game Participant - $350k
All-Star MVP - $200k
3-point & Dunk Contest Contestants - $150k
3-point & Dunk Contest Winners - $150k
Rookie/Sophomore Game - $150k
Rookie/Sophomore MVP - $200k
All-League First Team - $700k
All-League Second Team - $500k
All-League Third Team - $300k
All-Defensive First Team - $500k
All-Defensive Second Team - $300k
All-Rookie First Team - $400k
All-Rookie Second Team - $200k
Defensive Player of The Year - $600k
6th Man of The Year - $350k
Rookie of The Year - $600k
Most Valuable Player - $1.5m
(PPG, RPG, APG, BPG, SPG, FG%, FT%, 3PT%)
League Leader in any category - $500k
Ranked 2-5 in any category - $100k
TEAM STAT LEADERS:
(PPG, RPG, APG, SPG, BPG, OPPG, FG%, FT%, 3PT%, OFG%)
League Leader in any category - $500k
Ranked 2-5 in any category - $100k
Team Accomplishments: Exclusive, not cumulative.
Win between 0-10- -$25 million
Win between 11-20- -15 million
Win between 21-30- -5 Million
Win between 31-40- Nothing
Win between 41-45- 5 Million
Win between 46-50- 10 Million
Win between 51-55- 15 Million
Win between 56-60- 20 Million
Win between 61-82- 25 Million
Playoffs: Exclusive, not cumulative.
$5m for Winning 1st Round
$10m for Winning Semi-Finals
$15m for Winning Conference Finals
$20m for Winning League Championship
GM of the Year - $2.5m
Example: If you win 60 games you only 25 mill not 25+20 mill.
If you win the championship, you only get $20m, not $20m+