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Thread: Depth Charts

  1. #1
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    Depth Charts

    Depth Charts:
    GMs should post depth charts to assure that their team is being organized the way they desire. All changes to depth charts should be bolded, and only the specific changes. Do not bold an entire depth chart (unless its the first sim), or it will not be input. GMs may also ask to have their depth charts CPUd, and the program will pick what it thinks is the best depth chart for the team.

    Depth Chart Format:


    C: 1st Unit Player / 2nd Unit Player / 3rd Unit Player
    PF: 1st Unit Player / 2nd Unit Player / 3rd Unit Player
    SF: 1st Unit Player / 2nd Unit Player / 3rd Unit Player
    SG: 1st Unit Player / 2nd Unit Player / 3rd Unit Player
    PG: 1st Unit Player / 2nd Unit Player / 3rd Unit Player

    IR: You can only have 12 players active but max roster room is 15. Inactivate players if you over 12 on your roster.

    1. 1st Offensive Key Player
    2. 2nd Offensive Key Player
    3. 3rd Offensive Key Player

    Pace: Very Slow, Slow, Normal, Fast, or Very Fast
    Trap: Never, Sometimes, Normal, Often, or Always
    Trap: Never, Sometimes, Normal, Often, or Always
    Focus: Inside, Balanced, or Outside

    Information
    Pace:
    Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot.

    Trap Frequency:
    This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.

    Press Frequency:
    This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.

    Offense Focus:
    Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations.

    Key Players:
    Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You must list three separate key players.

    Additional Strategy Info
    http://forums.prosportsdaily.com/sho...9#post29080729
    Last edited by zB_#85; 03-10-2015 at 03:30 PM.

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